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Summary:
The marriage between traditional graphic arts and electronic imaging faces difficult times. The introduction of colorimetric data and device independence has proven not to be the required elixir. A mapping method involving the original, the display, and the printed output is presented. This mapping method uses a wide gamut RGB space called mRGB. The paper recommends that mRGB be the color management default. Our industry must agree on a single RGB space, if this method or any other is to succeed. This procedure is based on utilizing spectral data to define mRGB. The rendering algorithm has its origins in painting and graphic arts before the age of electronic imaging.